Things that make me go 'uh?'
Dec. 2nd, 2008 11:52 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I missed a vast number of birthdays during my long absence from posting: Belated Happy Birthday wishes to:
ravenwings_7,
spikendru,
ciciaye,
i_digress_uk,
bedawyn,
ralob,
theohara (although Meghan has been absent from LiveJournal for many months and wouldn’t have seen it anyway),
josephine_64,
toysdream,
xanpet2000,
kazzy_cee,
salice89,
beccagirl17555 (another long-term absentee),
desoto_hia873,
miriya_2099,
lilacdream7,
rhi_silverflame,
beer_good_foamy,
c05mick1d,
cyberwitch13666,
charmingkarla,
ladymela99,
harpygoddess,
mangosorbet007,
deborahc,
priscellie,
petzipellepingo,
woman_of_,
meli1_77,
ergie,
mythichistorian,
gipsy_dreamer,
deyvra, and
weyrwolfen. Happy birthday for today to
denny_dc and to the inimitable
shadowscast.
Department of things that make me go ‘uh?’
One reason for my lack of posting is that I’ve been playing ‘Neverwinter Nights 2’ again. The latest expansion pack, ‘Storm of Zehir’, is out. It’s slightly disappointing compared with its predecessors; the well-drawn companions, and the interactions with them, are missing and somehow it gives the impression that the player characters are mere bit parts in someone else’s story. Also too much of it focuses on trade instead of adventure. It’s still a good game, though, and it isn’t those niggles that have inspired this post.
In D&D from 3rd Edition onwards ‘cold iron’ often crops up in descriptions of weaponry. Said to be particularly efficacious against demons and fey creatures, ‘cold iron’ weapons are more expensive than steel. The origin of the term – which, to my surprise, the Wombat didn’t know – is that it is short for ‘cold-forged iron’, when a sword is made by beating a wrought iron bar on the anvil without heating it red-hot in the forge first. Incredibly labour-intensive, of course, but it produces a weapon stronger and less brittle than cast iron and harder and able to hold an edge better than hot-forged iron. Once techniques for producing proper steel were developed cold-forged iron vanished from use and remained only in folklore.
In ‘Storm of Zehir’, however, the writers have missed the point. There is actually a cold iron mine! As I said to the Wombat, while tearing my hair out, that’s the equivalent of a cold coal mine – or, as ‘cold iron’ is a finished product, perhaps the equivalent of the legendary Jam Butty Mines of Knotty Ash.
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One reason for my lack of posting is that I’ve been playing ‘Neverwinter Nights 2’ again. The latest expansion pack, ‘Storm of Zehir’, is out. It’s slightly disappointing compared with its predecessors; the well-drawn companions, and the interactions with them, are missing and somehow it gives the impression that the player characters are mere bit parts in someone else’s story. Also too much of it focuses on trade instead of adventure. It’s still a good game, though, and it isn’t those niggles that have inspired this post.
In D&D from 3rd Edition onwards ‘cold iron’ often crops up in descriptions of weaponry. Said to be particularly efficacious against demons and fey creatures, ‘cold iron’ weapons are more expensive than steel. The origin of the term – which, to my surprise, the Wombat didn’t know – is that it is short for ‘cold-forged iron’, when a sword is made by beating a wrought iron bar on the anvil without heating it red-hot in the forge first. Incredibly labour-intensive, of course, but it produces a weapon stronger and less brittle than cast iron and harder and able to hold an edge better than hot-forged iron. Once techniques for producing proper steel were developed cold-forged iron vanished from use and remained only in folklore.
In ‘Storm of Zehir’, however, the writers have missed the point. There is actually a cold iron mine! As I said to the Wombat, while tearing my hair out, that’s the equivalent of a cold coal mine – or, as ‘cold iron’ is a finished product, perhaps the equivalent of the legendary Jam Butty Mines of Knotty Ash.
no subject
Date: 2008-12-03 12:11 am (UTC)no subject
Date: 2008-12-03 12:36 am (UTC)no subject
Date: 2008-12-03 01:07 am (UTC)no subject
Date: 2008-12-03 11:21 am (UTC)no subject
Date: 2008-12-03 01:00 am (UTC)no subject
Date: 2008-12-03 03:46 am (UTC)no subject
Date: 2008-12-03 06:02 am (UTC)no subject
Date: 2008-12-03 08:49 am (UTC)no subject
Date: 2008-12-03 09:04 am (UTC)Oh, that's too funny!
no subject
Date: 2008-12-03 09:12 am (UTC)no subject
Date: 2008-12-03 06:29 pm (UTC)And I did know what cold iron meant - he misunderstood my comment!
no subject
Date: 2008-12-04 11:04 am (UTC)no subject
Date: 2008-12-03 03:16 pm (UTC)no subject
Date: 2008-12-03 06:25 pm (UTC)Myself, i much prefer this expension to the OC (never played MOTB) for the simple reason they had to drag me kicking and screaming through what they called a story.
Oh, and i love the fact that any character can speak, and that at *last*, skills are importants.
no subject
Date: 2008-12-06 01:19 pm (UTC)The fights get incredibly repetitive and a lot of the trading bores me stupid.
I did enjoy it, yes, but it probably won't inspire any fanfic.
Although, an idea for a Sa Sani/PC romance has just reared its snake-like head...
no subject
Date: 2008-12-06 01:37 pm (UTC)Both the "story" and and the characters don't lend itself to it.
OTOH, most NWN2 fanfic are really bad, and there the story was more (in my opinion) a drag than a good point. Same for the OC.
Hence the "improvement" for me, as this looks more like a game to me.
no subject
Date: 2008-12-03 08:42 pm (UTC)